using System;
using System.Collections.Generic;
using System.Text;

namespace Colman.Rpg.Messaging
{
    /// <summary>
    /// Represents a stage in the request for a PVP fight.
    /// </summary>
    public enum PvpFightRequestStage
    {
        /// <summary>
        /// Ask the opponent for a match.
        /// </summary>
        Ask,
        /// <summary>
        /// Opponent has accepted match.
        /// </summary>
        Accept,
        /// <summary>
        /// Opponent has declined match.
        /// </summary>
        Decline,
        /// <summary>
        /// Server has declined match because the opponent is either too powerful or too weak to fight.
        /// </summary>
        AutoDecline,
    }
}
